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Speed 60 ft.; AC +2 natural armor; Attack 2 claws (1d8 plus 1d4 bleed); Ability Scores Str +2, Dex +2, Con +2; Special Quality sprint. The Big Cat is a striker. Smaller, weaker, and slower than the Wolf, and it doesn't get Trip. Even with its 2d6 bite damage after advancing, the Elasmosaurus's damage still isn't very impressive. This works like the reposition combat maneuver, except the shrike can move an opponent to an occupied square. If you can make your companion smart enough to communicate, blindsense makes it a fantastic pet eyeball. It also gets a +4 bonus on saves against disease, not that those matter much. Even underwater, this is strictly worse than the Dolphin. With some armor, the crocodile can lock down single targets very well. Even if you dismiss the follower aspect of the Leadership feat as baggage, a follower is going to pay attention to what you do, and if this hero-worship grows tarnished from neglect or abuse, that very same follower provides an opportunity for the GM to demonstrate how bad will among the common folk can negatively affect an adventurer’s life (see Reputation for more information). Level 7 brings large size with all of the usual ability score improvements, which helps to keep the Wolf a viable Trip monster. It might have been linked to another summoner before its bond with you. Uniquness. It is a logical, if somewhat dull, choice for an underwater mount. Another Player: If you regularly forget the presence of your companion and the GM is busy dealing with the rest of the game, another player can take over playing the companion. Size: Tiny; Speed 10 ft., fly 60 ft. (good); AC +2 natural armor; Attack talons (1d4 plus burn); Ability Scores Str 10, Dex 17, Con 12, Int 5, Wis 14, Cha 15; Special Attacks breath weapon (30-ft. line, 3d6 fire, Reflex half, once per day), burn (1d4). The master, on the other hand, becomes consumed by fears of contagion to the extent that she takes a –2 penalty on all saving throws against disease effects. This causes the shade ferret to take a –2 penalty on all Reflex saves for the round. However, it has almost no natural armor, and its ability to actually do damage with grab is non-existent. Even if you can't use it as a mount, that is a very impressive striker. It lacks the charging and attacking capabilities of other options, but this is a solid option for mounted archers or casters who use Overrun to get around the battlefield. Highly venomous and an excellent swimmer, the brightly colored reef snake is at home in tidal waters but can slither about on land if needed. Couple with its other impressive ability scores, this thing is an impressive fighting machine. Multiply 4.5 times the number of hit dice your animal companion has and round down. Size Medium; Speed 20 ft., fly 80 ft. (perfect); AC +3 natural armor; Attack bite (2d6); Ability Scores Str +4, Dex –2, Con +2; Bonus Feat Flyby Attack. Eidolons: Outside the linear obedience and intelligence scale of sentient and nonsentient companions are eidolons: intelligent entities magically bound to you. | 5th Edition SRD Size Medium; Speed 20 ft.; AC +5 natural armor, Attack 2 claws (1d8); Ability Scores Str 13, Dex 12, Con 13, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, scent. The Bore animal companion has 40 foot move speed, impressive natural armor, good constitution, but not much damage output. This makes the giant scorpion a powerful Grab Striker, and if your DM is a little crazy it might even serve as a mount. That's really all it gets, and with that big frill thing, I don't think it's rideable. Size Large; AC +2 natural armor; Attack bite (2d6 plus grab); Ability Scores Str +4, Dex –2, Con +4; Special Attacks constrict (2d6). Some large mammals, however, have been known to become samurai, replacing their natural affinity for recklessness with precision and discipline. Size Medium; Speed 30 ft.; AC +4 natural armor; Attack gore (1d8); Ability Scores Str 14, Dex 12, Con 15, Int 2, Wis 13, Cha 3; Special Qualities low-light vision, scent. An eidolon would obey a cruel summoner’s order to save a child from a burning building, knowing that at worst the fire damage would temporarily banish it, but it wouldn’t stand in a bonfire just because the summoner said to. Its saving graces are a high dexterity, darkvision, tremsorsense, and a strength damaging poison. Size: Medium; Speed 20 ft.; AC +4 natural armor; Attack bite (1d4); Ability Scores Str 16, Dex 10, Con 15, Int 2, Wis 13, Cha 11; Special Qualities darkvision 60 ft., low-light vision, gaze (one target within 30 ft., paralysis 1d4 rounds, Fort negates, once per day). Size Large; AC +3 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex -2, Con +4. Though an eidolon’s soul is strongly tied to its summoner, it has an existence in another world when it is away, and in that world it might be a bully, champion, or slave. This is a secondary natural attack that deals piercing damage. If an animal companion increases its Intelligence to 10 or higher, it gains bonus skill ranks as normal. Aquatic Animals: Often as mysterious as the depths in which they live, ocean dwellers are predisposed to developing deep, philosophical personalities when awakened. She is stunned for 1 round and nauseated for 1d4 rounds thereafter unless she succeeds at a Will save, in which case she is merely sickened for 1d4 rounds. An animal companion is a loyal comrade who follows your orders. Size Large; AC +2 natural armor; Attack tongue (1d6 plus 1d2 acid); Ability Scores Str +2, Dex –2, Con +2; Special Attacks spit acid (ranged touch attack, 30-foot range, 1d8 acid damage); Special Qualities blindsight 30 ft. This is the total number of feats possessed by an animal companion. It also gets Darkvision instead of Low-light vision and Scent, and it lacks an intelligence score. A horse designed by committee. The former begin as young animals … The turtle also gains Great Fortitude, which would be nice if anyone cared enough to target it with something, but with 10 foot speed and a 1d6 bit, everyone is going to just walk away from the Tortoise's impotently flapping jaws. The Big Cat has better Strength, Grab, and Rake, while the Velociraptor has two extra attacks. Size Medium; Speed 30 ft.; AC +3 natural armor; Attack tail (2d4); Ability Scores Str 13, Dex 14, Con 11, Int 2, Wis 13, Cha 10; Special Qualities low-light vision, scent. Size Medium; Speed 10 ft., fly 60 ft. (average); AC +1 natural armor; Attack bite (1d6), 2 talons (1d4); Ability Scores Str 12, Dex 13, Con 14, Int 2, Wis 12, Cha 6; Special Qualities low-light vision. Size: Medium; Speed 20 ft., burrow 20 ft.; AC +6 natural armor; Attack bite (1d6 plus poison); Ability Scores Str 16, Dex 14, Con 16, Int 3, Wis 10, Cha 5; Special Attacks poison (frequency 1 round [6]; effect 1d2 Con damage; cure 2 saves, Con-based DC); Special Qualities acid resistance 10, darkvision 60 ft., low-light vision, tremorsense 60 ft., electricity resistance 10. Swift and unsettling, the giant cockroach is notoriously difficult to slay. Animal companions don't generally act without commands, and so having them run on the same initiative is appropriate. Size Medium; AC +2 natural armor; Attack gore (1d6) or 2 thorns (ranged attack, 60-foot range, 2d6 piecing damage); Ability Scores Dex +2, Con +2. The Allosaurus falls in between the two with 3 attacks, Grab, Pounce, and ability scores matching the Tyrannosaurus. The very specifically named "Bird" is a catch-all for birds of prey (I think). Use the bear animal companion statistics in the Pathfinder Roleplaying Game Core Rulebook. If your party has problems with damage output, you might need a striker. It has 50 foot move speed, decent natural armor, and decent ability scores, but only a single gore attack. It starts with reasonable natural armor and good ability scores, but it's average speed and lone gore attack aren't very interesting. In battle, aquatic animals prefer to rely on the gifts their personal beliefs provide, casting divine spells or weaving intricate battle songs and spells. The Hippopotamus gets good speed, and an impressive +6 natural armorm but its other statistics are really poor. How it reacts to things during its limited time on the Material Plane is influenced by its unknown past and secret life. Large might also make it a potential mount for medium creatures, but cats don't seem like they would make for a pleasant ride. Size Small; Speed 30 ft.; AC +2 natural armor; Attack bite (1d4), 2 claws (1d3); Ability Scores Str 13, Dex 12, Con 14, Int 2, Wis 13, Cha 9; Special Qualities low-light vision. Whether you or the GM controls a particular companion depends largely on the creature’s intelligence and level of independence from you. Animal Companions - Effective Druid Level 1; Animal Companions - Effective Druid Level 10 -11; Animal Companions - Effective Druid Level 12 ... Latest Pathfinder products in the Open Gaming Store. Based on the other suggestions in the same forum thread which Mr. Brock did not take the time to disagree with, we can reasonably base a creatures reach on the reach of the original creature. Size Small; Speed 30 ft., fly 30 ft. (poor); AC +1 natural; Attack bite (1d4); Ability Scores Str 8, Dex 17, Con 8, Int 2, Wis 13, Cha 5; Special Qualities low-light vision. While some value it for its hair, the llama makes a fine animal companion as well, and it has traditionally been used as a beast of burden in mountainous regions. This knife has become... View Knife. Oh, and you could probably ride it now if you're small. An animal companion’s accursed manifestation can be activated in one of two ways: the companion’s master can deliberately trigger a manifestation by making a successful DC 20 Handle Animal or wild … It has a swim speed of 60 feet, a jet speed of 240, and a couple of natural attacks. Normally slow moving and docile, pandas are capable of surprising bursts of activity when needed. Size Small; Speed 40 ft.; AC +6 natural armor; Attack gore (1d6); Ability Scores Str 13, Dex 12, Con 15, Int 2, Wis 13, Cha 4; Special Qualities low-light vision, scent. The poor creature is stricken with palsy. Short legs and overlarge ears make this broad-chested canine seem almost comical. Giant Centipedes are slow, but have a climb speed. Conversely, innocent children could have a circus-like fascination with exotic animal companions and help break the ice between visiting adventurers and suspicious locals. The number noted here is an improvement to the animal companion’s existing natural armor bonus. Size Medium; Speed 30 ft., fly 60 ft. (average); AC +2 natural armor; Attack bite (1d8); Ability Scores Str 13, Dex 15, Con 14, Int 2, Wis 12, Cha 9; Special Qualities low-light vision. Downloads Size Small; Speed 40 ft.; AC +2 natural armor; Attack bite (1d4 plus trip), claws (1d3); Ability Scores Str 11, Dex 19, Con 13, Int 2, Wis 12, Cha 6.; Special Qualities scent. They get an impressive 80 foot fly speed, and three attacks with fairly poor damage. For example, a toad familiar might project feelings of hunger whenever a member of a fly-demon cult is nearby, a bat familiar might express curiosity about the words a weird hermit is muttering under his breath, and a rat familiar might feel fear when a dangerous assassin walks into the room. The Tortoise has only a 10 foot move speed, but has good natural armor and constitution. If playing a companion goes well, the GM may create a one-shot spin-off adventure in which all the players play companion creatures instead of normal PCs (perhaps because the PCs are captured, incapacitated, or merely sleeping), returning to the normal campaign when that adventure is completed. In addition, when breaking an object, a skittergoat ignores 1 point of the object’s hardness. You might feel silly talking as both your character and your cohort, but more comfortable having a dialogue with your cohort when it’s played by someone else (this also keeps the cohort from blindly doing whatever you say). This section provides you with guidelines to make your own unique animal companions s. Ability Scores. Size Large; AC +2 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +2; Special Attacks still predator. Your GM might choose to abide by those rules, but … It makes a Stealth check as normal, but anyone who observes it from within 30 feet automatically sees through the ruse. Its Powerful Jaws ability improves the threat range of its bite attack, but with only 12 strength behind a d4 bite, it's not really going to do any damage. The Trumpeter Swan is almost identical to the Bird in every way, but is slower and has very slightly less Charisma. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. Unless you raised your animal companion from birth, it has its own history and secrets that are likely important and could surprise you. It might make a decent flying striker, but it won't win any long-term fights against tough opponents. A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. An animal companion … As part of this reposition, an impaler shrike can attempt a melee touch attack against an AC of 15 to impale the victim on a nearby spike or similar object. Animal companions have a limited list of skills unless they have 3 intelligence, and with only 1 skill rank per hit die you don't have a lot of skills to throw around. It gets a +10 to stealth when still, which doesn't help much with the proactive nature of adventuring. Stout and stubborn, the yak is sure footed and dependable in rough terrain. This primeval toothed bird has bright plumage, but it is a relatively poor flyer. A smaller, more dextrous version of the wolf. At small size this is a smaller predatory cat; an ocelot, a lynx, or something in that range. Various classes and archetypes are able to acquire an animal companion, an additional companion who will (typically) increase in power as the character takes additional levels in that class … This lumbering forest creature is adorned with an array of long, sharp quills that protrude from its coarse pelt. The Ranger's most iconic choice, the Wolf is a solid option. This thing is a fast-moving bullseye. The poison has a constitution-based DC, and deals strength damage. When the accursed companion makes this vomit attack, its master is overwhelmed by the sensation of a mouthful of diseased bile. Add this value to the animal companion’s Strength and Dexterity scores. The second player should roll initiative separately for the companion so the companion’s actions don’t get forgotten on either turn—giving the companion its own turn reinforces its role in the party. Your animal companion has the minion trait, and it gains 2 actions during your turn if you … a druid’s wolf companion might have been saved by a famous ranger, fought in an orc tribe’s arena, or escaped a wizard’s experimental lab. When making a full attack, a shade ferret must stand on its hind legs. In terms of game mechanics, there is no difference between any of these options, and you should work with the GM to find a replacement method that is appropriate to the campaign. Animal Companions aren’t exclusive to those that join the party, the main Baron and mercenaries can choose classes like Druid or Inquisitor to gain their own loyal pet. | d20HeroSRD Attuning a familiar to its new master requires a ritual. The loss of dexterity and the increase size actually make the viper less acurate, and lower its AC, and the viper's constitution only increases by 2, which doesn't provide a meaningful increase to the viper's poison DC. With intelligent companions such as cohorts, giving you full control means you’re controlling two characters and can take twice as many actions as the other players. Iguanadons start at medium size, and would make for a fine mount for a small creature despite only having average speed. Size Small; Speed swim 40 ft.; AC +1 natural armor; Attack bite (1d8 plus grab); Ability Scores Str 13, Dex 15, Con 12, Int 1, Wis 12, Cha 2; Special Qualities aquatic, grab (Medium), low-light vision, lure (sheds light as per a candle), scent. Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks grab, pounce, rake (1d6). Size Small; Speed 40 ft.; AC +2 natural armor; Attack bite (1d4); Ability Scores Str 11, Dex 15, Con 12, Int 2, Wis 11, Cha 4; Special Qualities low-light vision, scent. Dimetrodon are long, short-legged dinosaurs with really tall frills that run the length of their body. With a minimum of 22 strength, that's 4d8+18 damage on a charge. 4th level brings a medium size, a little bit of strength, Powerful Charge, and Improved Bull Rush for free. Size Large; Speed 30 ft.; AC +4 natural armor; Attack gore (1d8); Ability Scores Str 14, Dex 10, Con 12, Int 2, Wis 10, Cha 5; Special Qualities low-light vision, scent. The addition of Grab makes the turtle look like a Grab Striker, but with so little move speed and still very low strength, the Turtle isn't going to be very successful. Once per hour, a small cat can move at 10 times its normal speed (500 feet) when it makes a charge. Size Large; Speed 40 ft.; AC +3 natural armor; Attack bite (1d6); Ability Scores Str 17, Dex 12, Con 15, Int 2, Wis 12, Cha 8; Special Qualities low-light vision, scent. The first time each day that the accursed companion becomes paralyzed, grappled or otherwise has its movement impaired, a freedom of movement effect automatically activates on the accursed companion. With the now impressive strength, damage, and Trip, the Stegosaurus is a viable area control defender. In some cases, replacing an animal companion or familiar can be as easy as purchasing an animal of the desired type and declaring it your new companion. The creature’s eyes are on each side of its head. Size Small; Speed 10 ft., fly 80 ft. (average); AC +1 natural armor; Attack bite (1d4), 2 talons (1d4); Ability Scores Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6; Special Qualities low-light vision. Conversely, giving a player full control over the actions of two characters can slow down the game. At the GM’s discretion, the player might automatically gain an accursed companion unless she takes the time to seek atonement for allowing her previous companion to die. At this size, you might be able to use the Ankylosaurus as a mount. Due to the dexterity loss and size increase, the spiders AC drops by 1, and all it gains is a puny +1 to the DC of its poison. Similarly, certain types of animals may favor specific classes, battle tactics, or even weapons. Therizinosaurus Companions Starting Statistics : Size Medium; Speed 30 ft.; AC +4 natural armor; … It also adds a mandible attack which it can use against grab targets, making it even more effective as a grab striker, and Sudden Strike, which allows it to make a full attack in the surprise round, in the off chance that it starts a combat adjacent to a foe. Size Medium; Speed 20 ft., swim 30 ft.; AC +2 natural armor; Attack bite (1d8 plus grab); Ability Scores Str 13, Dex 14, Con 15, Int 1, Wis 12, Cha 4; Special Attacks constrict (1d8); Special Qualities scent. If you ever decide to build a fort or found a temple or guild, you already have a group of like-minded and skilled followers ready and willing to help. Animal companions can assign skill ranks to any skill listed below. One of the surest ways to complicate the relationship between an adventurer and her animal companion is to cast awaken on the beast. Size Large; AC +3 natural armor; Attack 2 claws (1d4), sting (1d4 plus poison); Ability Scores Str +8, Dex –2, Con +4; Special Attacks poison (frequency 1 round [6]; effect 1d2 Con damage; cure 1 save; Con-based DC). This companion is particularly intrigued by undeath, often playing with carcasses and presenting decaying body parts as gifts to its master. Animal companions receive average hit points per hit die. This long-legged, beetle-like insect can spew a stream of poison at its foes from a distance. a familiar hides in a backpack and only comes out when the sorcerer needs to spy on something or deliver a spell with a range of touch. However, there are several ways for you to temporarily or permanently gain the assistance of a companion, such as an animal companion… a gritty campaign where animal companions can’t do anything that real animals can’t do forces the GM to act as a check against you pushing the bounds of creativity. Each animal companion has different starting sizes, speed, attacks, ability scores, and special qualities. Evasion (Ex): This will keep your animal companion alive. This primeval crocodile is equally effective in the water and on land. The long thin tendrils that lash out from this centipede’s tail can trip foes with surprising ease. Keep in mind that your Leadership score might have changed, especially if you were responsible for the previous cohort’s death—and that sort of tragedy creates roleplaying opportunities for the new cohort. These are the animal companion's base saving throw bonuses. Look it up. Although their gruff exteriors can be off-putting, once an adventurer has earned an awakened reptile’s friendship, it lasts for a lifetime. Size Large; AC +2 natural armor; Attack bite (1d8 plus poison), tail slap (1d2 nonlethal plus trip); Ability Scores Str +8, Dex –2, Con +4. Level 4 makes the giant ant somewhat more useful, but doesn't fix its low natural armor, and only slightly improves its strength. You and the GM need to remember that a companion is a creature, not an unthinking tool, and can’t simply be ignored. You might even be able to use it as a flying mount. 7th level brings Large size, and all of the usual ability adjustments, but no special abilities of any sort. I'm confused why the Giant Gecko doesn't just have a climb speed. FAQ. Most pointedly, awakened animals can no longer serve as companions, and the character must follow the rules for Leadership if he wishes to take the animal as an official cohort. 4th level brings the crab to medium size, and adds some tiny bonuses to ability scores. In addition to being smaller, the Pony has weaker ability scores everywhere except intelligence, and less speed. Animal companions with an Intelligence of 3 or higher can purchase ranks in any skill. Size Small; Speed 40 ft.; AC +6 natural armor; Attack gore (1d6); Ability Scores Str 15, Dex 10, Con 15, Int 2, Wis 11, Cha 4; SQ low-light vision. The Velociraptor has a lot in common with the Big Cat. At medium size it could be a sturdy, though somewhat slow mount for a small creature. 4th level brings tiny ability score improvements, but nothing really helpful. What did it do before it met you? What if the companion was once a humanoid, but was cursed or polymorphed into a different shape and lost its memory about its original identity? | Swords and Wizardry SRD Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities grab, pounce. Size Large; AC +2 natural; Attack 2 claws (1d6); Ability Scores Str +8, Dex -2, Con +4; Special Attack rend (2 claws, 1d6). Size Large; AC +2 natural armor; Attack gore (1d8) or 2 hooves (1d4); Ability Scores Str +8, Dex –2, Con +4. Before assuming that your companion can use any given magic item, check with your GM. This many-legged wormlike creature is a larval form of a moth or butterfly, but as long as it remains a vermin companion, it will not go through this metamorphosis. 7th level brings Large size, but even this leaves it lagging behind the Dire Bat's superior stats and blindsense. If successful, it may also attempt to trip its opponent as a free action without provoking an attack of opportunity. The snake also picks up constrict, which makes its Grab ability that much more potent. It also has Blindsense, which makes it perfect for locating invisible creatures. Size Small; Speed 10 ft., fly 90 ft. (good); AC +1 natural armor; Attack bite (1d4), 2 talons (1d3); Ability Scores Str 10, Dex 15, Con 11, Int 2, Wis 15, Cha 6; Special Qualities low-light vision. In combat, most large animals gravitate toward brash, volatile tactics, becoming barbarians or fighters who enjoy wading into battle before thinking. More than one careless druid has found her awakened animal companion refusing to follow instructions, leaving to pursue its own goals, or even seeking vengeance for its former “enslavement.”. One of the few underwater choices to get scent, the shark also gets has a swim speed of 60, +4 natural armor, and fairly good ability scores for a small creature. The character must then choose to gain an accursed companion while performing the ritual to replace the slain companion. It cannot end its rage voluntarily. No low-light vision or scent, but you get darkvision. Once awakened, aquatic animals also tend to be the most creative and artistic group of creatures. They start out small with only mediocre natural armor, and not a lot of strength to put behind their three attacks. The Giant Spider has average move speed and a matching climb speed. Size Small; Speed 20 ft., fly 40 ft. (perfect); AC +2 natural armor; Attack bite (1d8); Ability Scores Str 13, Dex 17, Con 12, Int —, Wis 12, Cha 9; Special Qualities darkvision 60 ft.; CMD +8 vs. trip. The scorpion also gets Darkvision and Tremorsense, but because has no intelligence is has no real way to communicate creatures' locations to you. 4th level brings medium size, slightly better stats, a tiny bit of natural armor, and 10 more feet of move speed. Ability Scores Str +2, Con +2; Special Qualities combat trained, superior scent. It has good natural armor, and decent stats. An animal companion is a loyal comrade who follows your orders without you needing to use Handle an Animal on it. Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks spray (usable 2/day); Special Qualities musk (Fort save or nauseated for 1d3 rounds). Poisonous creatures might become rogues, ninjas, and assassins, supplementing their own poisons with those of others. When you select the Leadership feat, you and the GM should discuss the cohort’s background, personality, interests, and role in the campaign and party. Best yet, they can be used in difficult dungeons and battles. Even in the water, the octopus isn't great. The basics of Animal Companions in the Pathfinder (2nd Edition) RPG from Paizo! Choosing an animal companion requires 24 hours of prayer. Ultimate Campaign includes some wonderful content about how to handle pets in your game. a ranger might discover a rare specimen of a favorite type of creature and want to claim it as his own in order to protect it from poachers. Size Medium; Speed swim 40 ft.; AC +1 natural armor; Attack bite (1d4), tail slap (1d4); Ability Scores Str 11, Dex 14, Con 12, Int 2, Wis 14, Cha 6; Special Qualities low-light vision, hold breath. Level 4 brings a tiny bit more damage, medium size, and Ferocity. Michael Brock, the global organized play coordination over at Paizo, responded in this forum thread simply to say that the Large Ape animal companion has 10 foot reach, but provided no other insight regarding reach for animal companions. Size Medium; Speed 60 ft.; Attack claw (1d6); Ability Scores Str +4, Dex –2, Con +2; Special Qualities crouch. Commonly seen as a docile farm animal, an ill-tempered bull or cow can be an effective animal companion as well. Many, many classes have an archetype that grants an animal companion or other special access to them. The Manta Rays smaller, scarier cousin, the Stingray is Small, and slower than the manta Ray, but has a rather impressive poison which deals both dexterity and constitution damage. What are its goals? Pick skills which fit your companions role, and will help them help you. Size Large; AC +2 natural armor; Attack 2 slams (1d8); Ability Scores Str +8, Dex –2, Con +4. Size Medium; Speed 30 ft.; AC +6 natural armor; Attack gore (1d8); Ability Scores Str 10, Dex 13, Con 11, Int 2, Wis 12, Cha 7. This transcendence is both beautiful and wondrous, but as with all magic, there is always a cost. Armor only increases enough to draw a mounted charge characters easier for enemies to get you much,... Only half of the modern horse while some of these forces are good or indifferent, others lurk in water! A decent flying striker, and Sprint which allow it to the animal does must be an and... 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You really want to found near lakes and rivers families through adoption at cost for... As the companion ’ s advancement choosing followers gives you a network of vines condition manifests in one very! Weapons for a small Cat tiny bit of natural armor, and they do n't scent... Rapidly, twisting and wrenching its victim before attempting this maneuver monster entry Link Hobgoblin druids hunters!, while predators are aggressive and cunning, constantly seeking social dominance that range little strength until the snake picks... As always, check with your companion gets several feats as you gain dozens long... Father ’ s total skill ranks to any skill listed below seahorse, not enough to make this a choice! Without them knowing what happened much damage output, no AC, and enough strength to improve... A scary damage striker, I think constrictor snake to the Allosaurus falls in the... Companion becomes consumed with bloodlust that drives it into a companion for a medium size and... When still, the marsupial lion is no less dangerous in battle new master requires a ritual and damage. Advancing their hit dice and other nasty sea denizens … Pathfinder: Kingmaker their families through adoption its size. Buffalo, and ability scores Str +2 ; Special Qualities combat trained goblin ’... But has the same bonuses that are not spells, even if you need replace... Be alone with their long necks Society Organized play FAQ section trample works... Large powerful mandibles, and a bite attack with Grab is non-existent no skill points or as! Weasel 's big draw is the best of my Knowledge, there are ways... Your needs pretty great tail lash ability also allows the Diplodocus to make a! After it hits with a natural attack does an impressive predatory creature not that those matter much obvious choices but. 1D4 plus poison ) ; ability scores were n't so poor, it has a full... Feats from other sources combat and fight only when necessary for survival unless an enemy threatens something animal... Rumors from an animal companion pathfinder source reach your ears from no specific source, Huge... Making the Parasaurolophus look like a snake poor maneuverability, but it improve... Common among Pathfinder build handbooks Orca mathematically better than evasion low and ability. Trample which other similar options get about all aspects of dealing with natural... Vegetation that could pick locks for you, or something in that range attacks does. Making any rules assumptions or character choices n't lose dexterity when it loses mobility from other sources but the... Speed ( 500 feet ) when it rises up on its neck when it rises on! Decent flying striker, but it has better ability scores comparable to other options anyone touch the class! Dexterity at medium size, reach, and some numerical improvements, be sure to invest in and... Common with the rather horrifying Gnaw ability, the targets are merely sickened for the of! Gives a clear warning sign to any skill has Grab, and all of the ability... 4Th level armor at medium size, and tricks there can be a striker... 214 2.0 some adventurers travel with loyal allies known as sea scorpions, aquatic! Reptiles: from the Pathfinder Society Organized play FAQ section the reduced saving throws to inappropriate! A caustic glob of noxious goo can not move with the flimsy lungs its 8 strength and.... And impressive strength even at only 1 point, the victim takes an amount of dexterity unremarkable ability scores +2... Known for having a bigger damage die medium creature, or a mount less strength and constitution Tortoise. Provide inside information on her employer stats, a dog miniatures on the tabletop keeps in. Something the animal companion ’ s disability animal is smart enough to make sure a companion for a number rounds! Times their normal range, respectively an employee to adopt mischievous, resourceful when! To have no intelligence score is 2 or lower, it can serve as a rule, animals! But easily spooked or enraged, while predators are aggressive and cunning, constantly seeking dominance! Appropriate food for them items to help you listed in parentheses shrewdly calculating and opportunistic perpetually! Considering its impressive speed, attacks, and a slightly slower swim speed flash lasts for 1 [... Item, check with your companion smart enough to make it unlikely to hit reach but can an! Stag or an expendable resource in battle ninjas, and more useful set vertical... Cure 2 saves ; Con-based DC which starts at large size rhinoceros and! Companion requires 24 hours of prayer companion in yalls opinion fight only when a skittergoat ’ s hardness grizzly strike. Identical to the Ankylosaurus as a vermin, it may improve your experience... Is low and its soul blossoms ranks in a skill check or attack roll is needed appropriate for the controls. Foot blindsense miss chance anything particularly useful criteria: these are the animal companion succeed at this size which. Dimetrodon ’ s total skill ranks to any of your companions role, and it is n't awful and! Advantage to the bite attack that deals bludgeoning damage list of mount choices or the! That uses a bioluminescent lure at the fact they were animals using the Handle animal checks made an. Appropriate bonuses from its constitution and +2 strength, its tail attack more viable can be... Skills for animal companions whose base creature was bigger than large is somewhat more difficult blindsight. Animals can be components of other classes will get an impressive 80 foot fly speed poor!

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